User Interface Artist & Interaction Designer with a game industry background in 2d/3d Design, Illustration, Motion Graphics, and Animation

Skills & Abilities

  • Interaction design from inception to rapid prototypes through full production

  • Rapid prototyping (Axure RP) & wireframes, etc.

  • Visual design & motion graphics

  • 2d/3d art direction & production art

Work History & Gameography

ArenaNet (current) | UI Artist/Designer
Guild Wars 2, Unannounced Projects

  • Designed rapid prototypes in Axure for an unannounced project

  • Created wireframes and visual design for another unannounced project

  • Created numerous user interfaces from wireframe to final production art for Guild Wars 2, a live MMORPG

  • Redesigned existing UIs for better usability, improved visual design, and increased player retention

Zynga | Senior UI Designer

  • Designed and built UI for Coasterville (Facebook Social Game) using Zynga's proprietary interface tools

Candescent Games | Art Director
Crystal Lake

  • Created & animated all vector art, animation, characters, terrain tiles, UI, icons, and effects for Facebook social game prototype Crystal Lake

Mindspark | Preproduction Artist
Dungeon Busters

  • Created pre-production concept art & Flash ads for click-testing a variety of game concepts including Dungeon Busters (Dungeon Rampage Prototype)

Stolen Goose | Founder/Art Director
Flash Games: ScamperGhost, FarmBee, GlomboPop, Z-Drum, Save The Goons

  • Negotiated contracts with favorable developer terms & licensed original Flash games to premium Flash game portals (MaxGames.com, Gimme5Games.com, Spil Group, Newgrounds.com, NotDoppler.com)

  • Co-designed and created art & style for 5 profitable Flash games

Sony Online Entertainment | Senior Environment Artist
Free Realms

  • Created real-time lighting for almost all cave levels & 24 hour day/night cycles in most outdoor environments for Sony Online Entertainment’s Free Realms

  • Modeled and textured various environments and prop models for Free Realms

Volition, Inc. | UI Artist Level 2
Saints Row

  • Created the initial UI art and game menus for the first Saint’s Row on Xbox

  • Designed and arted an arcade style hacking minigame for Underground

2k Sports | Senior Environment Artist
NBA2k7, NBA2k8

  • Designed, created, and directed environment level art with assistance of two environment artists for the Sprite-themed Slam Dunk contest including an on-location texture shoot in Vegas (featured content in 2kSports NBA2k8)

  • Created basic scripts and maintained shared Maya MEL script shelf for NBA2k8 environment team

  • Reviewed & managed outsourced assets from China to ensure incoming 3d models were up to 2kSports standards

Vicious Cycle Software |  Senior Artist/Animator & UI Artist
Dinotopia: A Sunstone Odyssee

  • Established the look for the initial main menu and created the initial 2d UI art for the studio’s first Gamecube game

  • Rigged & animated various characters and dinosaurs using Character Studio in 3d Studio Max (run cycles & combat)

Sony Online Entertainment | User Interface Artist & Concept Artist

  • Created user interface art for MMORTS game Sovereign including menus, RTS style screen UI, and icons

  • Created concept art for humans and vehicles for Sovereign’s Raider class

Ion Storm / 7th Level | Senior Artist
Daikatana, Dominion: Storm Over Gift 3, G-NOME

  • Modeled, textured, rigged & animated a variety of characters, creatures, weapons, prop models & environments

Awards, Honors & Features

  • Featured on Behance "Illustration Served" five times and “Photoshop Served” three times for various projects 2015-2018

  • Featured in Kaleidoscope: The Art of Illustrative Storytelling by Sandu Publishing, 2018

  • Featured Artist on ArtRevolution.com · 2017, 2016

  • Featured on Behance.net Main Page for my "Bridges Over Redbrick Weapontruck" Collection · Sep 3, 2016

  • Featured on the You Will Rise Anti-bullying Project for "Quick, Stop the Bully Drop!" · Jun 2, 2016

  • Interviewed for "3 Questions: The Book" by Jeremy Burnich · Mar 3, 2016

  • Moleskine Artist of the Month · Sep 2015

  • Interviewed by Eclectix.com · Feb 16, 2015

  • Bready Award from Your Daily Bread · 2015

  • Article on DoodlersAnonymous.com: "Junkyard Sam's Progress Sketches" · Sep 17, 2008

  • Showcased in the Speakerdog! show at Cafe Pause in Tokyo · Mar 2008

Primary Software

Axure RP
Adobe Creative Suite (Photoshop, Illustrator, Animate, After Effects, etc.)
Maya & Modo 3d

Contact Info

Matthew Cox
Greater Seattle Area
425 · 524 · 3212